Today we’ll show some concept art and 3D models of the game, most of them are already in-game.
This week, Tomé did some architectural 3D and concept studies for the ancient ruins which populated the world and in past were once the home of an ancient civilization.
Pichel among other things has been revamping the first enemy you face in the game. We will post some concepts and high poly models in the next devblog post.
André made a small pause in game development and joined the system management dark side. He transferred our cloud solution for project management to our local linux server with Bitbucket Server (VCS), JIRA (project management) and Bamboo (auto-builds) cross integration, plus a robust backup system for our projects. During Pre-production we used Github and Trello.