Today we are showing you a new area of the game featuring a very different mood from the previous ones. We want the player to experience very diverse atmospheres along the journey, so we are crafting locations with varied terrain topology, distinct architecture and enemies with a different feel.
In this next area the player will be able to explore a sprawling swamp. Mysterious ancient ruins, half sunken into the earth, hide rewarding secrets but also great peril. You can check the screenshots below to see how the work on this location is progressing. Keep aware that they are very WIP with no final lighting nor final textures.
Pichel is working on new characters that will be shown later. André had the tedious task of preparing the UI and other text for localization and also implemented a volumetric light effect.