This week, Amplify Creations moved to a new office, so the Decay of Logos team had the chance to improve and complete the Game Design Document of the game, and do a review of the overall production plan. Some minor plot holes were covered and the history was enriched.
Everyone helped but some other things got done obviously. André fixed some pending bugs and he’s working on improving the elk control when mounted and implementing more of Iuri’s new animations.
Pichel is finishing a very important enemy, a very peculiar boss that will have a special video preview.
Tomé did a concept study for an upcoming new zone that we are preparing.