Time for some architectural concepts and new area studies – the game has more than colorful woods! We want to showcase a few additional environments that will be in the game, from very bright and vibrant (like you have seen in previous blog entries) to dark dungeons or windy barren landscapes. The scenery will mirror the player’s mood and experience as they explore our game world.
Tomé, with his architect background has been a great help designing and constructing the ancient ruins that populate part of the world.
We are currently working on other areas like the swamp below while trying to maintain the same stylized look. During their journey players will smoothly transition between different areas, we are going to use the mood as a storytelling device, each area will be unique in it’s own way. It might even be a way to tell the players what kind of challenge they should expect, we are still experimenting and it has been great!