During this week, we’ve done some tests with stylized water and interactions, like splash particles and spume. Once it is more eye-catching we will show it off. The inspirations for it are Windwaker and the upcoming Rime. In this area and the next area, there will be some small lake zones so a proper, simple and fast water shader is in the works.
We also prepared a “fake interior” for the house we’ve shown in a previous update. In the “central village hub” there will be more similar houses and as the player progresses in the game, people who used to live there will return to their abandoned homes. By then, the player will be able to knock on the doors and talk with the people inside, adding another layer to the story lore.
In the new area we are working on, the player can find a great Ancestor ruin, a Water Temple, that shows signs of having been repurposed… Now it functions as a steam powerhouse, but who is harnessing all this energy?