We are almost finished with the largest puzzle that you’ll have to tackle in the game, it’s been a blast designing it and seeing it come to life as we all expected!
This puzzle will be present within the Rotatory Temple, and it draws inspiration from the Rubik’s Cube, which was part of our team’s childhood and maybe yours as well, so without further ado here’s a little something for you!
Our QA barbers have combed the lands thoroughly for even more nasties, trapping them all in neatly organized cages for the programmers to do some pest control… we take bug hunting seriously, honest!
Oh, the Elite Guard you saw in the last DevBlogs is already in the game, and he’s picking up some groovy moves, look!
Lastly, the Canyon zone continued being spruced up, and it’s looking damn good! We’ve even added the interior for a Windmill that you may or may not find… what’s up there you ask? Well, you’ll have to find that out for yourself as well!
That’s it for this week’s DevBlog, we hope you’ve enjoyed it and that you have an amazing weekend, see you next week and thank you for reading!