DevBlog 83 / Pole-ishing things up a bit!

Hello fellow adventurers-to-be!

Hopefully you’ve all been having a blast stockpiling gifts for your dearest ones and yourselves too (come on, you deserve it!) during this week’s amazing sales! If not, that’s fine too!

But we digress… the DevBlog post #83 is here for your delightment!

We’ve been performing the final pass on building the Canyon Area, which includes the logic for the area’s content, gameplay and general flow.

Some NPC interaction events have been added as well to provide some additional story and lore, as well as some new assets such as…

Boats goin’ on here!?

The main puzzle we mentioned in the last DevBlog post, within the Roratory Temple, is now complete and fully functional, and all that is left now is to build up some dungeons and spice up the already existing ones!

The renowned dancer that was waving his weapon around last time we wrote you, or the Royal Guard if you prefer, is coming to life in terms of gameplay… basically he’s being taught how to make your lives miserable!

And he’s really committed to it!

The Canyon Kids have also picked up a couple of tricks, we felt that despite being really agile they were but lacking in the sneakiness department, so we fixed it!

Don’t worry, they’re in battery saving mode!

Hope you’ve enjoyed this week’s post, stay tuned for more and thank you for reading!

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