DevBlog 20 / Environments Revisited

Hi there!

This week Tomé and André reworked and tweaked some interiors of the game using many brand new assets. Some color calibrations were done to improve the atmosphere of each space and create distinct areas.

How'd It Get Burned?!

Secret areas are easy to be missed.

How'd It Get Burned?!

Some hidden lore in this wooden house.

How'd It Get Burned?!

Another pass in populating this interior.

André did some bug fixing and polished some mechanics. He’s preparing a new test build. Also, a first new version of streaming scenes was implemented with a great performance improvement and also an easier way to edit scenes for everyone.

Meanwhile, Pichel finished the player’s companion and is working on the other characters and NPC’s and doing a more detailed version of the painted terrain.

The outdoors are really coming along, the new areas are almost complete.

How'd It Get Burned?!

Another pass in populating this interior.

Next week we intend to redo the HUD (replacing placeholders) and make some minor functionality changes in the inventory.

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