This week Tomé and André reworked and tweaked some interiors of the game using many brand new assets. Some color calibrations were done to improve the atmosphere of each space and create distinct areas.
André did some bug fixing and polished some mechanics. He’s preparing a new test build. Also, a first new version of streaming scenes was implemented with a great performance improvement and also an easier way to edit scenes for everyone.
Meanwhile, Pichel finished the player’s companion and is working on the other characters and NPC’s and doing a more detailed version of the painted terrain.
The outdoors are really coming along, the new areas are almost complete.
Next week we intend to redo the HUD (replacing placeholders) and make some minor functionality changes in the inventory.