This week Tomé used the highpoly model from the wooden enemies to generate a bark armor set which can be looted from their corpses or found randomly in chests. Equipping the whole set gives the player bonus physical or elemental defense points. We aren’t planning to produce a very large number of armor sets due to our current manpower, but nevertheless some combinations are very interesting in terms of gains in stats.
André recently improved a lot the responsiveness in the animations and feel of the attacks, something he’s been meaning to do for a long time. He has also been tweaking the streaming logic so the player can enjoy a seamless journey.
Pichel was working hard to create an additional layer of detail for the ground textures. This is our first detail pass, and later we intend to pick up where we left off and add even more asset variety, whether it be new props, particles or textures.