DevBlog 46 / Road to PAX

Hi there!

We’ve been having a very busy week – preparing everything for PAX, making posters, testing, bug fixing and adding new improved material.
New fresh sounds were introduced, and we hope the american audience will be able to notice them 😛

Final look of the current buildings.

Mostly it has been all about polishing what we’ve got. Small additions like flag vertex animation and candles’ behavior, or the placement of simple props laid out strategically allow us to enhance the mood and fine tune the visual storytelling.

Cool illumination effects with particles.

This is a small devblog post, there are way too many last minute things to do right now!

The flag says it all.

Wish us luck! Next week we’ll write about our experience at PAX.

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5 thoughts on “DevBlog 46 / Road to PAX

  1. What if Zelda was a girl

    The game looks so beautiful!
    Can’t wait to test it!!! (Sadly i’m in Europe so i can’t come to Boston)

    Reply

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