DevBlog 56 / Combat improvements

Hi there!

This week we worked on getting the new undead soldier ready for in-game logic and AI behaviors. Our animator is giving life to this undead soldier (no pun intended) and we can already show off a simple idle animation and the dynamic armor system in the gif below.

Undead Soldier turntable.

With this new enemy comes a new armor set and weapons. The player can farm this armor set by killing only these type of enemies, or by finding hidden chests with core armor pieces and weapons. With each full armor set the player has a small bonus in defense, so keep looking!
Lock-On Camera behavior and improved hit detection is something that we can now say is much better than in the PAX build. Sword/shield logic has been improved, much less bug prone, it’s really starting to feel on point.

Smooth kill.

Parry all the way.

We also added some audio details, for example if Ada has a full helmet armor, her voice is muffled. We love this type of small details, when possible/fast to implement, we add them right away.

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