This week we’ve worked on adding and improving the audio for the game, having added a lot of new sounds for the characters and even the environments, resulting into a much improved mood, which is getting close to where we want it!
Half of the team was working on a complex and intriguing boss battle, from which we can only reveal that it has two distinct participants. As such, there was plenty of work involved in both programming and in the artistic side as well. The first part of the encounter has been finalized, and we are hacking away at the second phase now!
We also took the opportunity to give some love to the Elk, the control system is being tweaked and improved so it’s much more responsive now!
The work on the canyon-like area we are currently developing is entering the final stage – texturing and detailing. After that the team will focus on the main dungeon of this location.
We really don’t want to spoil the boss fights too much, but we’re all eager to show at least some of the cool stuff everyone has been producing. So here is a little teaser for one of those important battles:
Man, so much i missed these past few months. Had a bunch of posts that I had not seen. Super Anxious for this game to come out!
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Why there is no shadow of elfk in the gif? Wrong angle or not added?
Wrong angle 🙂 The Elk deserves a shadow 😛