DevBlog 101 / PAX feedback and dungeon work!

Decay of Logos at PAX East 2018 – Rising Star Games

Another phenomenal PAX East, this time with our publisher Rising Star Games!

Our game reception was overwhelmingly positive but we also gathered a lot of feedback that will definitely help us improve its gameplay. It was great meeting some of the people that played our game during last PAX, even better knowing that they were extremely happy with the improvements we made to Decay of Logos since 2017.

The Switch was definitely a favorite during PAX, we were positively surprised by the amount of players interested in that version! Rest assured that we plan to provide the same full-blown experience on all systems!

If you have not already be sure to check out the IGN interview featuring exclusive Switch footage.

IGN – Decay of Logos Switch Preview

Back in Portugal – Without spoiling much, AndrΓ© dedicated most of the week to dungeon related work; you’ll be happy to know that they are nearly complete, and will prove to be quite the challenge!

Dungeon exploration!

We’ve also been producing important storytelling assets that will enrich the Palace interiors, such as busts and statues. The way we’ve developed them allows us to apply different materials, like iron or stone, which means we can use them in many areas throughout the game. In the meantime, various tileable textures had to be made for the Romanticist rooms and chambers of the Palace.

Special thanks to Rising Star Games and Reverb Inc. for their amazing work and dedication!

Final day, team photo while they stole (packed) our booth! @DecayofLogos @RisingStarGames @ReverbGames @GroundShatter

Have a great weekend!

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8 thoughts on “DevBlog 101 / PAX feedback and dungeon work!

  1. Daniel

    Hey guys,

    I was one of the people who played your game at PAX, and it was wonderful. I really liked the mechanic of sliding and how it can let you change your trajectory mid-slide and do a circle around enemies, or just stay straight on to avoid an attack. My only problem with it was that the running controls seemed a bit insensitive, and I either went too far or not at all. Still, when the game comes out, I will definitely buy it.

    Have a great day!

    Reply
    1. admin Post author

      Thank you for your feedback, and for coming by our booth, we really appreciate the support. We’ll definitely take that into account during our QA/polishing phase, thanks!

      Reply
  2. Zak

    hey guys I really love what i saw from the pax demo. I cant wait to get this game on switch n maybe ps4 later on. but I only have one thing that I would love for you to add to the game n that’s at least a skin option to play as the older design with longer hair from your early build. Please I really love the older design with the ponytail, you don’t have to change her proportion as her new one is already perfect.

    Reply
    1. admin Post author

      Thank you for coming by our booth, we really appreciate the support! Not sure if we can include the ponytail but one of the helmets provides a similar effect πŸ˜‰ It’s a bit tricky adding different hair styles as it affects all equipment used =/

      Reply
  3. Trevor Boyson

    I can’t wait to get ahold of this on switch! Random question lol… what’s that plug in you’re using on the xbox controller? I have been looking for a better one. Thanks!

    Reply
    1. admin Post author

      Looking forward to getting it out there! We don’t actually use any input plugins, it’s all custom πŸ˜‰

      Reply

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