DevBlog 107 / Gotta get them all!

Hi all!

We’re going to be present in a big event here in sunny ( but somewhat rainy as of late ) Portugal during this weekend, the Euro Gamer – Portugal Summer Fest, in which a demo of our game is going to be available to be played so, if you’re currently in Portugal, come and meet us! This also means that we’re going to get even more invaluable feedback from many different players, and that is very important to us as developers since we get to see all the distinct reactions and gather all sorts of input that will definitely help us shape the game.

Come and visit us for a chance at playing Decay of Logos!

Regarding this week’s development progress, we’ve continued reworking the terrain meshes for the first areas, working on the cutscenes and preparing a build for this event, while continuing to fix issues and polish certain mechanics.

We’ve also got a few new weapons, fresh out of the forge, which will add variety to the combat and also work as sweet rewards for players who enjoy exploring. Our blacksmith focused on crafting many types of equipment so that we have at our disposal a balanced number of swords, bows, caestus, shields, among others. Here are some of these tools of war:

Gotta get them all!

We hope you’ve enjoyed this week’s DevBlog post, stay tuned for the next one and have a great weekend!

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