DevBlog 123 / Hunting for mud crabs

Hi everyone!

Once again, the team is working hard to finish and add all the small details so the game looks and feels good. Developing armor sets and polishing animations is currently our daily routine! Animating with our proprietary tools makes the process much simpler and the results much nicer.

With and without improvements

Also, the reworked VFXs are looking great! We’ll be showing them in all their glory in a later post, but here’s a sneak peek.

Look at the cog detail and the new ripples VFX

The shield design competition is almost over, this is the last day! Very good submissions so far, we will announce an album with all the submissions and descriptions provided.

On the audio department, now it’s all about the finishing touches – the cutscenes are in the oven and they’re starting to sound great!

As we’ve mentioned in a previous post, the team has been producing new pieces of armor. The one shown below is made from the mud of the Sacred Grounds of Palus, a large swampy area the players will have to cross in the game.

Mud armor set

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