Hi there!
This week, a lot of structural scenes were changed and re-arranged, all to accommodate the new streaming logic that finally supports fluid streaming even in very slow hard drives (like the HDD of the Xbox One).
The boss featured in the sneak-peak below is basically ready, we are finishing and implementing the cutscenes that will show off this hard and intricate boss.
The art team is making decent progress regarding the development of the new enemies for Chapter 3. The model for the boss you’ll be facing at that point is almost done, and the masked youth we’ve previously shown is finally game-ready, prepared to be animated! And on that subject, our animator has joined us once again in our offices, so we are having nice discussions about the challenges that await the team.
Let’s take this chance to show a little teaser of the boss battle everyone has been working on. We’ve filtered out the details so the experience of the fight won’t be spoiled for you!
![](http://i.imgur.com/3byrjRk.gif)
Jump back animation of silhouette boss.
Some weapons were also made and improved, all usable by the player and game-ready.
![](http://i.imgur.com/kJzBFrV.png)
New weapons, new movesets.
We reworked an older enemy to create a new mini boss. The player will only encounter it in dungeons so beware when you wander in the ruins!
![](http://i.imgur.com/MWVmFsj.png)
This is fine.