DevBlog 05 / Bow behavior, Ancient Ruins and Sound

Hi everyone!

In this week of work, Andre changed some things in the bow behavior. A trail prediction was added and the view when shooting was flipped. We’re also considering removing the Crosshair. In Decay of Logos the range of your bow depends on your Strength Stat.

Old view on the left, current view on the right

Old view on the left, current view on the right.

Now the camera goes to the right side instead of left . When locked onto a target the behavior is different (no camera change) and the arrow always hits (if in range and providing the enemy is not defending).

In this screenshot the player has a strength of 11

In this screenshot the player has a strength of 11 for example.

Andre started improving the sound in the game and changing some things in how it is handled overall. Audio mixer, duck audio, snapshots and reverb zones were added for a more immersive experience.

On the other side of the trenches, Pichel and Tomé have been developing our own modular set for the ancient ruins. They’ve been pretty much playing with Lego.

In this screenshot the player have a strength of 11 for example

The modular set for the ancient ruins.

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