Hello everyone!
We’ve just finished adding new props to the village, in order to breathe more life into it, as you can see in the image below:
These include clothes drying poles, swings, pottery and more, some of which will appear as you progress through the game. The hamlet will reflect the protagonist’s actions, be it the outcome of a great battle or some other event that took place in a different area, and every time you return you’ll notice that certain changes took place. Could these be signs that life might eventually go back to normal, and that peace will take the place of war?
The pottery is also one of the new destructible items, adding more variety to certain areas of the game, here’s an image on what can happen if they’re not handled properly:
All of the dungeons, or Arx, have been finished and might still undergo a few tweaks in order to make them even more interesting, such as improved enemy placement or even ambushes. Also, some of the new combat animations and movements were polished, and we’ll keep play testing and tweaking them throughout the next week.
On the more technical side, as the time for furthering the development of the console ports draws near, we’ve redone the input system, in order to allow for more flexibility when integrating with other platforms.
That is all for this week, see you next Friday!
Cabbage man approves!
https://78.media.tumblr.com/a67af4328c5b21a4763fe240ed63e5e0/tumblr_op015heOm71uwhtt4o1_500.gif
I’m really digging the little details in the animation, by the way. Hitting stuff seems to feel really meaty, if I explain myself.
If there’s one thing that Dark Souls taught me is that the overall quality of a game is directly proportional to how satisfying it feels to smash its furniture and pottery; and I’ve been salivating at that gif for 5 straight minutes now.