DevBlog 137 / New Year, New Trees


This week we’ve been discussing some important aspects of the game, mainly the lighting and how we can use it to enhance and give character to certain areas.

On a different note, the team decided that it was time to improve all the tree models of the project and make them more interesting and coherent. We felt the old ones were too basic and that they started to stick out like a sore thumb compared to other assets.

Here’s how the new ones are looking:

The dead trees, on the right side are the old assets.

Some of the new tree trunks, on the right there’s an old asset for comparison

Meanwhile, our main battle has been squashing the last bugs and working on the final layer of polish of the game. We’ll keep you posted! See you next week!


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