Hi everyone!
We’re excited to share with you that we’ve finished the combat animation overhaul, they’re all in-game and being tested as we “speak”!
This brought dramatic changes to the combat’s feel and pace, bringing it much closer to our vision. Here’s a taste to brighten up your weekend:
There’s also another noticeable change which should be quite apparent in the above image if you’ve been following our devblogs for a while, and that is the visual polish we’ve been doing. We’ve tweaked the post-processing and illumination of our initial areas, and also took the opportunity to tweak environment sounds, improve loading times between different zones, tweak the enemy placement, add some ambushes and even some additional surprises throughout the game!
Some new assets were added as well, including new item icons and the town blacksmith’s tools:
That’s all for this week, thank you for reading!