This week, our biggest focus on the technical side of things was working on the console ports, while also continuing to optimize the project and its code. We want to make sure that all platforms provide the best experience possible, since we’re big fans of them all!
On the artistic side, we’ve done a good amount of polishing over the landscape, especially in the Howling Rift, hence the title, and continued to polish work on the audio, visual effects and animations.
We also have a couple of shots of the aforementioned area to share, but be mindful that they are still work in progress:
I swear she was here just a minute ago!
That’ll be all for this week, thank you for checking out this devblog post and please stay tuned for more next Friday!
We hope you are all getting ready for an awesome weekend. Short post today(national holiday) but we got some really cool stuff planned for next week as we’re getting ready to replace quite a few of our old placeholder VFX assets. It’s really going to breathe new life into the game!
The team is happy to announce that the winning shields have been added to the game. We’ll be posting additional gifs and a cool making off video soon, stay tuned!
Aegis of Vitrum on the left, Viriathus’ Bulwark on the Right.
The contest winners, Rita and Marco.
As a special addition, Shields now have special abilities which we’ll be demonstrating soon.
Have a great weekend!