Hey there, we’re back!
…the team that went to Unite Berlin 2018, that is! And we have some photos and information to share regarding the event, our booths and all the feedback and love we’ve got from the community!
A panoramic view of the event area, where hundreds of visitors and developers gathered!
The event area was HUGE, with so many people attending that our booths were busy at nearly all times, which was amazing! As we’ve stated in a previous post, we had two booths in the event, one for the Amplify Creations tech, and another one for Decay of Logos which, as some of you already know, uses all of our assets.
The Amplify Creations booth revealing the new Impostor Editor, featuring our talented Developers Paulo and Ricardo!
In the tech booth, we had Paulo and Ricardo, two of our developers, showcasing our upcoming asset Amplify Impostor Editor, while also providing information regarding the award winning Amplify Shader Editor to all those who were also interested. We were overwhelmed with the excitement of the many attendees and developers who were interested in our new tool, and it was also a pleasure meeting so many people whom we’ve already been in touch with through forums and email!
The Decay of Logos booth, featuring charismatic Hugo from Support and QA!
In the Decay of Logos booth, we had Hugo from Support and QA and the other Ricardo, Producer and Developer Relations at Amplify Creations, spreading the good word about our passion project! We were extremely pleased to see how solid the show build performed, and gathered plenty of useful data that will be invaluable for the polish and balancing phase, that we’re currently on.
The showbuild consisted of two areas from the main game, where we’ve tried to fit as much variation as possible, the first one with the initial enemies that you will fight in the initial areas of the game, and the second one with advanced enemies that you only meet about 4 hours in.
Dozens of gamers and developers played the game, and most were kind enough to share their opinion regarding the experience they’ve had!
Thankfully, most enjoyed the visuals, the world and the character design. While many also enjoyed our simple approach to character progression and combat system, it came to our attention that we still need to tweak how the difficulty scales in the show build, and we will definitely be making it more balanced for the upcoming Gamescom event!
All in all, it was a very positive experience and we were delighted to meet so many people throughout the three days of the event and to have gathered so much valuable feedback!
Also, it was also a pleasure to be next to our publisher, Rising Star Games, that was there to showcase Trailblazers, check them out!
See you next friday for another blog post, and thank you for reading!