Author Archives: admin

DevBlog 152 / Sluggish but deadly!

Greetings!

Simple post this week, we’re getting a few things ready on the publishing side of the game so we’ll hopefully have an announcement for you soon.

As one of many last minute adjustments, we’ve made the swamp slugs a bit more challenging and fun to fight! They might seem slow but can strike at any time, if you’re not careful their poison will paralyze you.

Paralyzing bite!

Be sure to stay tuned for the next wallpaper drop, we’re preparing some cool new images for you!

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DevBlog 149 / Arrow meets Soldier

Hello everyone!

This week we’re bringing you another in-game shot that made it into a nice wallpaper, for your enjoyment!
Regarding our progress, everything has been going great as always, we’re very happy with the results that this polishing and balancing phase is bringing to the game.

Feel free to download it and let us know what you think:

Arrow meets Soldier!

Hope you’ve enjoyed it, see you next week for more!

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DevBlog 148 / Hallowed Plains of Turrim Brute

Hello everyone!

As we’ve mentioned in the last DevBlog post, we’re going to share additional media goodies as the game undergoes its final polish and balancing passes.

Last week we shared a wallpaper of the Hallowed Plains of Turrim’s concept art, and this week we’re bringing you another one from the same area, but this time its in-game shot!

Hallowed Plains of Turrim Brute wallpaper!

Hope you’re enjoying the content we’re bringing you, stay tuned for more and have a great weekend!

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DevBlog 147 / Happy Women’s Day!

Happy Women’s Day!

Happy Women’s Day!

Seeing as the finish line is drawing closer and closer, we’ve considered posting less about development and just share some goodies such as screenshots and wallpapers for the time being, that is until the game is released, after which we’ll resume posting more insightful posts touching upon the future of the game, patch notes, and so on.

We’re also bringing you our first official wallpaper and we hope that you enjoy it!

Hallowed Plains of Turrim wallpaper.

See you next Friday, have a great weekend!

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DevBlog 146 / The adventurer’s diet

Hello fellow adventurers!

In today’s blog post, we’ll be talking about the adventurer’s diet.

As you may already know, being adventurers yourselves, a dangerous profession such as this one can be very taxing on the body, and at those times where neither magicae nor alchemy are available, sustenance may still be within your grasp if you know where to look!

The adventurer’s diet!

There are, of course, risks involved when seeking nutrition from nature.

Certain sources of nourishment might get you to full strength, while others will surely lead to an upset stomach, or even death.
It’s common knowledge that the berries that are favored by many wild animals are not edible but fungi, on the other hand, can be pretty safe if you know which ones to pick.

What’s your poison? I mean…

There is always reward to the risk involved, even if the result is an undesirable one… * wink wink *

And on the technical side of things, we’ve been performing several optimizations in order for the game to be more stable!

That’ll be all for this week, be sure to stop by again next Friday for more goodies!

Thank you for reading!

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DevBlog 145 / An extra touch of identity

Hi everyone!

We’ve done a quick balancing pass throughout this week, together with the usual work on lighting and bug fixing for both PC and Consoles.

One of the tasks we’ve been tackling as of late is the placement of Reflection probes all throughout the game world. Having these really allows us to add an extra touch of identity to each location, making them feel different, alongside the lighting, sound and materials.

Reflection Probe workflow.

In the image below, for example, we have a Reflection Probe with a fairly high Intensity number in order to make the cave seem damper:

Improved lighting and shadows.

That’s all for this week, thank you for reading!

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DevBlog 144 / Painting with light

Hello!

The gears have been doing their usual grind, tweaking the lighting and tuning the balance while squashing whatever bug that remains!

We’ve decided to bring you something a bit more technical today, however, and this is in regards to the lighting overhaul that we’ve kept bringing up in the latest posts:

Probes among us

The pink fiesta that you see is a plethora of light probes that are being manually placed and tweaked in every location.

In short, they allow us to provide quality and accurate lighting for non-static objects while also providing some necessary light information for the static ones. Do note that this is very performant, despite the way it looks behind the scenes!

We’re also bringing you another scene that has been tweaked and is close to being ready for prime time:

Painting with light

Thank you for keeping up with our posts, we’ll see you next week!

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DevBlog 143 / Wait for it…

Hey there!

It’s no secret that we’re big fans of the Nintendo Switch, in fact, most of us are proud owners of one, and we’ve decided to bring you some new gameplay footage on this platform as we’ve been doing extensive QA on consoles throughout the week!

Wait for it…

We’ve also continued to work on tweaking the lighting of remaining scenes, which has been taking quite some time as there’s a lot of manual work involved, but in return it gives us all the control that we need and allows for our environments to look so much better.

Thank you for reading, we hope that you’ve enjoyed what we had to share today, see you again next Friday!

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