Monthly Archives: February 2019

DevBlog 145 / An extra touch of identity

Hi everyone!

We’ve done a quick balancing pass throughout this week, together with the usual work on lighting and bug fixing for both PC and Consoles.

One of the tasks we’ve been tackling as of late is the placement of Reflection probes all throughout the game world. Having these really allows us to add an extra touch of identity to each location, making them feel different, alongside the lighting, sound and materials.

Reflection Probe workflow.

In the image below, for example, we have a Reflection Probe with a fairly high Intensity number in order to make the cave seem damper:

Improved lighting and shadows.

That’s all for this week, thank you for reading!

Facebooktwittergoogle_plusredditpinterestlinkedinmail

DevBlog 144 / Painting with light

Hello!

The gears have been doing their usual grind, tweaking the lighting and tuning the balance while squashing whatever bug that remains!

We’ve decided to bring you something a bit more technical today, however, and this is in regards to the lighting overhaul that we’ve kept bringing up in the latest posts:

Probes among us

The pink fiesta that you see is a plethora of light probes that are being manually placed and tweaked in every location.

In short, they allow us to provide quality and accurate lighting for non-static objects while also providing some necessary light information for the static ones. Do note that this is very performant, despite the way it looks behind the scenes!

We’re also bringing you another scene that has been tweaked and is close to being ready for prime time:

Painting with light

Thank you for keeping up with our posts, we’ll see you next week!

Facebooktwittergoogle_plusredditpinterestlinkedinmail

DevBlog 143 / Wait for it…

Hey there!

It’s no secret that we’re big fans of the Nintendo Switch, in fact, most of us are proud owners of one, and we’ve decided to bring you some new gameplay footage on this platform as we’ve been doing extensive QA on consoles throughout the week!

Wait for it…

We’ve also continued to work on tweaking the lighting of remaining scenes, which has been taking quite some time as there’s a lot of manual work involved, but in return it gives us all the control that we need and allows for our environments to look so much better.

Thank you for reading, we hope that you’ve enjoyed what we had to share today, see you again next Friday!

Facebooktwittergoogle_plusredditpinterestlinkedinmail

DevBlog 142 / Rats!

Hello!

As promised, we’re bringing one of our new and latest additions, one that’ll breathe more life to the world, rats!

See them driven before you!

We bet that you weren’t expecting that.

Other than the addition of these little critters, more fixes and improvements have been introduced, as well as further lighting tweaks to more scenes. We can already see the light at the end of the tunnel, pun intended!

We’ve also decided to share a glimpse of our polish work:

Mind the gap.

Can you guess in which area this cave is located?

That’s it for today’s DevBlog post, we hope that you’ve enjoyed it, have a great weekend!

Facebooktwittergoogle_plusredditpinterestlinkedinmail