This week the team has worked hard on finding and fixing the bugs that have been spotted during PAX. Simultaneously, all of the game’s audio has been converted into FMOD, which grants us greater control over how we want everything to sound like, with a much more flexible workflow.
On the art side, the development of the last area of the game is progressing nicely, with all the final meshes and textures already in place within Unity, awaiting the detail and polish passes.
The statues we have mentioned previously are also pretty much finished, and we can’t wait to start placing them around in the various locations of the game to really strengthen the visual storytelling.
Scary Statues and palace props.
Sorry folks, this week our devblog is a bit simple. We are all deep in development in an effort to work out any issues we find along the away and polishing everything we can!
The PAX feedback has been extremely valuable, we’ll definitely be able to offer a better experience once we tidy up.
A big shoutout to our publisher, Rising Star Games, for sharing more about Decay of Logos, you should definitely follow their Twitter account.
Ada: On a journey for revenge accompanied by her mystical Elk companion, Ada will unveil secrets about the ruling King and his sons – slowly realising that all is not what it seems…
They also ran a small challenge (we might be doing more of this, it was pretty cool!) where you had to guess the inspiration behind one of the scenes in our game.
Can you guess what inspired it?
Stay tuned for more next week, and thank you for coming by!
Decay of Logos at PAX East 2018 – Rising Star Games
Another phenomenal PAX East, this time with our publisher Rising Star Games!
Our game reception was overwhelmingly positive but we also gathered a lot of feedback that will definitely help us improve its gameplay. It was great meeting some of the people that played our game during last PAX, even better knowing that they were extremely happy with the improvements we made to Decay of Logos since 2017.
The Switch was definitely a favorite during PAX, we were positively surprised by the amount of players interested in that version! Rest assured that we plan to provide the same full-blown experience on all systems!
If you have not already be sure to check out the IGN interview featuring exclusive Switch footage.
IGN – Decay of Logos Switch Preview
Back in Portugal – Without spoiling much, André dedicated most of the week to dungeon related work; you’ll be happy to know that they are nearly complete, and will prove to be quite the challenge!
We’ve also been producing important storytelling assets that will enrich the Palace interiors, such as busts and statues. The way we’ve developed them allows us to apply different materials, like iron or stone, which means we can use them in many areas throughout the game. In the meantime, various tileable textures had to be made for the Romanticist rooms and chambers of the Palace.
Special thanks to Rising Star Games and Reverb Inc. for their amazing work and dedication!
Final day, team photo while they stole (packed) our booth! @DecayofLogos @RisingStarGames @ReverbGames @GroundShatter
Have a great weekend!
Visit us at the Rising Star Games Booth, no. 13070!
We’re not only celebrating our 100th post, but we’re also present in PAX EAST 2018, where hundreds of gamers are getting their hands on our latest build of Decay of Logos!
Are you up to the challenge?
Pay us a visit and take a shot at finishing our show build, you can find us at the Rising Star Games Booth, no. 13070, we’d love to have you and hear your feedback!
Come and test your mettle!
If you want to get in touch at PAX you may also tweet at us directly @DecayofLogos!
Development is still going strong, we’ll be ready to share further details next DevBlog, so stay tunned!
Have a great weekend!