Monthly Archives: September 2018

DevBlog 123 / Hunting for mud crabs

Hi everyone!

Once again, the team is working hard to finish and add all the small details so the game looks and feels good. Developing armor sets and polishing animations is currently our daily routine! Animating with our proprietary tools makes the process much simpler and the results much nicer.

With and without improvements

Also, the reworked VFXs are looking great! We’ll be showing them in all their glory in a later post, but here’s a sneak peek.

Look at the cog detail and the new ripples VFX

The shield design competition is almost over, this is the last day! Very good submissions so far, we will announce an album with all the submissions and descriptions provided.

On the audio department, now it’s all about the finishing touches – the cutscenes are in the oven and they’re starting to sound great!

As we’ve mentioned in a previous post, the team has been producing new pieces of armor. The one shown below is made from the mud of the Sacred Grounds of Palus, a large swampy area the players will have to cross in the game.

Mud armor set

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DevBlog 122 / Not the bees!

Hi everyone!

Today the post is a simple update about some of the progress we’ve made regarding a few enemies, armor sets and overall detailing.

A lot of polishing is being done on the animation side, our animator is doing a bunch of small tweaks and additions so the game feels and looks a lot more fluid.

We have a new temporary addition to the team – the wiz Paulo Pinho is helping us on the VFX side, and the results speak for themselves, but we’ll have to share that in the next post!

Our sound designer has also joined us in the office for some, so the sound/music additions will be faster and better implemented.

On a different note, a new enemy is born – this giant Stinger will haunt you wherever you go! Remember, it can fly… It features a binaural sound when it gets close, for an extra level of creepiness.

Sometimes they attack in swarms!

One of the aspects we wanted to improve on for a long time was the armor set variety. In order to give more options of apparel to the player we are introducing 3 new sets, each tied to a certain location of the game and respective lore. One of these is already in-game, as you can see below. Of course, equipping all the pieces of any set will grant the player bonuses, so keep an eye out and find them all!

The Tradesman armor-set.

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