Today we will show you a floor plan preview of the area we are working on which expresses the planned size for the first Act of the game. The areas highlighted with the white contour are the ones we are currently working on. We are building assets to populate every zone fittingly, for example, if it is a predefined dry and rocky space we will not place colorful flowers.
In the second Devblog we have shown you guys a mini boss encounter that occurs in the area zoomed in the map below..
André improved and added more features to combat, like a new trail system (for weapon swipes) and improved bow targeting system. A new Quicksand mechanic was implemented which will have many players trapped when they try to reach some items in isolated zones.
Pichel and Tomé are working on texturing all the assets we have shown in the previous blog post. Here are a few examples of floor tileable textures.