Hope you’re all staying safe during these difficult times. If you’ve been following us on Steam, you’ll know that we’ve been reworking input and improving a few things. We’ve now updated the Switch version as well.
We’re also having a spring sale, currently 20% OFF on the Switch!
Learn more here: eShop
We hope you are all getting ready for an awesome weekend. Short post today(national holiday) but we got some really cool stuff planned for next week as we’re getting ready to replace quite a few of our old placeholder VFX assets. It’s really going to breathe new life into the game!
The team is happy to announce that the winning shields have been added to the game. We’ll be posting additional gifs and a cool making off video soon, stay tuned!
Aegis of Vitrum on the left, Viriathus’ Bulwark on the Right.
The contest winners, Rita and Marco.
As a special addition, Shields now have special abilities which we’ll be demonstrating soon.
Have a great weekend!
PAX is definitely something else, we could not have anticipated the amount of feedback and visitors that we got. It was well worth all the countless hours spent on an airplane and the harsh Boston temperatures, we strongly recommend it to all developers and visitors. The organizers and support team at PAX and the Indie MEGABOOTH were some of the best that we ever had the pleasure to work with.
PAX is MASSIVE! Boston does get quite cold at times.
It was also a great opportunity to mingle with developers, it’s always great to be able to share, and learn, from others. It’s a great place to get in touch with publishers, artists, marketers, and fans. Our only regret is not being able to play most of the games available, there was simply no free time, even with 3 of our team members there.
Our humble booth and a small crowd checking out the awesome games at the Indie MEGABOOTH.
If you are an indie developer looking to boost your visibility and establishing critical contacts, PAX is the event for you. Be sure to plan it appropriately, it will save you quite a few troubles. Get power adapters beforehand, take 2-3 times more flyers or giveaways, use rollups or take appropriate hanging material. Due to lack of professional grade duct tape, we ended up using Velcro everywhere, not a great solution.
Some assembly was required.
If you have not already, be sure to check the new tabs available for additional Story, Gameplay and Media. We will be back next week with new development updates.
HAPPY HOLIDAYS! We would like to thank everyone that follows our development process, your feedback and support means the world to us.
We will be back next year with even more surprises, stay tuned!
We apologize for not posting an update last Friday, we were away for the entire weekend showcasing our game at ISMAI Legends, an event organized by the fine folks at ISMAI, a technology centric Portuguese University. The event hosted an E-Sports and a small GameDev gathering with varied talks and interesting guests. Not only did we have the chance to play some awesome games we also set up our own playtest area with a fully playable combat showcase area.
Feedback is awesome!
It was a great experience, we received loads of feedback that will definitely allow us to improve the final game. We are very happy with the results, the game was stable, the players had fun playing it and were mostly comfortable with the intuitive controls; those that were not provided valuable feedback on how to improve it. We took note of the issues found, as with any game in development there were a couple of animation and input problems regarding interactive objects, although the combat and navigation is already pretty cool we will definitely improve it in the next couple of builds.
Sprint like you mean it.
Some issues were pretty weird, the kind of problems that only show up when you are showing your game to a large crowd such as the sudden mini-boss multiplication bug seen bellow. We never encountered anything quite like i but it was pretty fun seeing players trying to fight them.
This was also the first time we showed off our game without restrictions, we are not quite ready to start posting gameplay videos here but we are getting very close. We also had the chance to give a talk about our game development process, it was a short but colorful talk about the game and the products made by Amplify Creations.
Andre describing how little we have shown of the game world.
Thank you for reading, don’t forget to check out our new blog post on Friday, we have some new cool stuff to show you.