DevBlog 18 / Art Update

Hey, guys, Tomé here! Since André and Pichel are currently enjoying some well-deserved vacation time, only Iuri and I got some stuff to show you this week.
I worked on another stone built prop, a “Tempietto”. Like in previous assets we developed, this monument is composed of separate parts that can be hidden or relocated in order to organize different ruin compositions.

Old view on the left, current view on the right

The Tempietto.

Remember the Lumberjack fellow we’ve shown before? I started exploring how his house could look like in the game. It’s pretty big. Inside there will be a few surprises for curious adventurers!

Old view on the left, current view on the right

An early concept for the Lumberjack’s house

Finally, I spent some time doing an overhaul of the modular stone building kit we have. I wasn’t too happy about the tileable textures I had developed before, so I made new ones, and added a couple of new props that hopefully help these structures start to feel like ancient ruins. You can see how the whole thing’s progressing below.

Old view on the left, current view on the right

Before and after the visual upgrade.

From our animation specialist, we got the polished version of the walk cycle featured in the last post, and a brand new trot animation for the Elk!

Old view on the left, current view on the right

Polished version of the walk cycle.

Old view on the left, current view on the right

New trot animation.

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