Happy New Year to you, fellow readers!
This year is going to be truly important for the Decay of Logos team since, as you’re probably already aware, the game will be launched on all major platforms.
We’re on the final stretch of the QA, which feels great as it has helped us find all sorts of pesky issues that have been eluding us throughout our in-house testing sessions, most of which have already been addressed by our man of digital letters.
Although we don’t have much to share for this week, we can tell you that the new trees shown in the previous post are fully integrated into the game, and we’ve also continued improving upon our VFX as well!
Here’s two screenshots of said trees in the context of the game, for your viewing pleasure:
Thank you as always for taking the time to read our DevBlog, have an awesome weekend!